Resume

Payton Quinn

427 W. 4th Street Escondido, California 92025

(760) 847-8720, Dogtoothcg@yahoo.com

http://www.Dogtoothcg.wordpress.com

  • Character artist with diverse practical skills including Photoshop, Zbrush, and 3ds Max
  • Passionate creative professional focused on expanding game development experience

Professional Skills

Familiar with the use of Adobe Photoshop, Pixologic’s Zbrush, Substance Painter, Xnormal, Quixel Suite, and Autodesk’s 3ds Max in all phases of asset creation.

Experienced team member with proficiency in rapid concept and style prototyping techniques, well versed in analyzing and interpreting art samples and feedback from project leads.

Critical thinker practiced in individual problem solving, asset optimization, and sharp attention to detail.

Prolific artist with strong time management skills, comfortable under pressure and on deadlines.

Career History

Character Artist

Animus Interactive, June 2014

Worked independently to and collaboratively with the art director in order to standardize and streamline the production of character art for Avalon Lords, including the creation of hero character assets throughout development.  Conducted research to better represent a variety of styles and cultural elements in the project.

Sculptor

Imagination Design Studios LTD, August 2012-November 2012

Produced faithful portrayals of licensed characters and branding as part of a seasonal product development cycle, including interdisciplinary tasks associated with that product.  Developed and maintained a high standard of quality among Star Wars branded designs, as well as iterated upon unique first-party designs.

Education

Media Arts Collaborative Charter School, Class of 2009,  Albuquerque, NM

 

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